How the Game Industry Can Get Away With Unity, and Why Is It “Disastrous” to See What’s Happening in Unity?
According to a report, the new plan will limit fees to 4% of revenue for customers who make more than $1 million and that installations that count toward the threshold will not be retroactive.
This new communication from Unity comes after nearly a week of clarifications, retractions, and a growing force of upset developers who threaten not only to remove their games from the engine but also a potential class action lawsuit.
Though Unity said an update on the pricing model will likely be out sometime this week, a new report from Bloomberg may outline the shape of the changes.
Additionally, Bloomberg’s report included that instead of Unity using what it called proprietary software to track a game’s installs, it will rely on users to self-report. Also in the report, Unity continued to affirm that these changes were only meant to capture revenue from Unity’s highest-earning games. It was widely accepted that the games Genshin Impact and Pokémon Go were likely the company’s true targets. Both Mihoyo and Niantic declined to comment when The Verge reached them out. Previously, Unity also stated that for games bundled in subscription services like Xbox Game Pass, it would have service providers like Microsoft pay the install charges. Microsoft did not reply to the request for comment.
The software framework that powers popular video games like Among Us and Pokémon Go is getting an overhaul to its pricing model. The video game industry is angry as they say the change could have a devastating impact.
“Every time we start a new game, right, we have to make this decision on what engine to use, and that’s a three year commitment, at the very least for us … There are a number of crazy decisions that they can make in the next three years that will either harm or throw us off course. The attitude and ability to communicate and their decision making in the last week has lost all their confidence within the industry. And it’s quite sad to see.”